

Download 32 Free Redshift 3.5 Thin Film Materials.

In this video tutorial, we take a look at the new thin-film attribute inside the RS Standard Material in Cinema 4D r26. Redshift 3.5 – Thin Film Tutorial Cinema 4D S26 C4D R26 Redshift 3.5 in C4D S26 / R26 added the RS Standard Material which has some awesome new changes that make creating glass and plastics super easy! Redshift 3.5 -Material Transmission Tutorial – Free Glass + Plastics In addition to the video tutorials, you will find the link to the Material Preset Free Download, to be used in the new Maxon Redshift 3.5 rendering engine, a resource made and released by “ Effectron” Derek Kirk. This works just like the Simulation/Turbulence/Small Power parameter but it's applied only for the additional detail added during Up-Res'ing.We are still shaken by the news of Cinema 4D S26 / R26, one of the most interesting things was the update of the Redshift 3.5 rendering engine, now we can use Redshift with CPU power and we have the implementation of Redshift as the main rendering engine in C4D, updating both the interface and the management of the basic materials system and on the nodal system, in the new Redshift with have an update to the nodal system, let’s see in these tutorials how to make in a few clicks material with an incredible look of realism. Specifies how stong small turbulence detail is compared to the next larger size. This parameter specifies the strength of this small scale turbulence.

The Up-Res'ing post-process also adds small scale turbulence to the fluid that will create additional detail. This parameter specifies how much larger the resolution will be. When running an Up-Res'ing post-process by clicking the Up-Res button, the resolution of an existing simulation will be increased. the parameters in Simulation/Temperature, Density, Fuel and Burn). Simulation Steps for the up-res post-process as well as the channel parameters (i.e. When up-res'ing a cache you don't need to cache the velocity again unless you need it for rendering (for sub-grid detail or motion blur). Make sure you enable velocity caching when running the lo-res simulation. In order to be able to up-res an existing simulation cache, it needs velocity. The result will look pretty much exactly like the lo-res version but with additional small detail. Up-res'ing is a simulation post-process that allows you to increase the resolution of a simulation cache without running a full simulation at the higher resolution.

While the differences won't be huge, they may still be undesirable after you got the overall look right in a lo-res simulation. Not only will there be more detail, but even the coarse shape of the fluid motion may be different. When running a simulation at a higher resolution (lower voxel size) it will take longer to simulate and may produce different results.
